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05 Oct

Pixar Animation Studios – Part Two

We finished the last article explaining how Pixar was on the lookout for new markets following the relatively poor sales of it’s computers.  John Lasseter, in charge of the new animation department, began to produce work for several outside projects, including Terminator 2, Tropicana and Listerine and gradually Pixar began to make a name for itself as a producer of high quality animation.

Pixar was still travelling a rocky financial road though, and in 1990 the hardware division was sold off to Vicom Systems, splitting the medical imaging side from the animation side.  The animation branch, still under the control and ownership of Steve Jobs, did retain their relationship with Walt Disney and it was this partnership which saved it in the end.  Still losing money despite contract work, it wasn’t until Disney undertook to distribute Pixar’s Toy Story at Christmas 1995 that Jobs decided to stick with Pixar rather than sell it.  The enormous box-office success of Toy Story ensured that Pixar had turned the corner.

The relationship with Disney has not always been a happy one and Pixar appears to have felt that the relationship was a little one-sided.  Throughout the production of Toy Story 2, and The Incredibles, among others, the two companies continually tried to come to contractual agreements suitable to both parties but repeatedly failed, although they seem to have managed to release films on a movie by movie basis.

Ultimately, in 2006, Disney bought Pixar for an incredible $7.4 billion in an all-stock deal.  This meant that Jobs, a 50.1% shareholder in Pixar, suddenly became Disney’s largest individual shareholder.  The terms of the takeover ensured that Pixar retained its name and staff and became a separate entity within the Disney corporation.

Pixar’s future is therefore assured and the quality of it’s animation ensures it is something of a money-making machine.  Awards have been numerous, including 26 Oscars, 7 Golden Globes and 3 Grammies.  All of Pixar’s films are among the fifty highest grossing animated films of all time and Toy Story 3 alone has raked in more than $1 billion worldwide.

 

28 Sep

Pixar Animation Studios – Part One

Pixar Animation Studios is one of the most successful of all film production companies over the last thirty years.  In that period it has won an incredible 26 Oscars, 7 Golden Globes and 3 Grammies.  These accomplishments seem even more impressive when you realise that in the early years, Pixar was not a film production company but essentially a computer graphics arm of George Lucas’ Lucasfilm company.

Pixar Logo

Pixar Logo

In 1979 it was known as the Graphics Group, headed by  Dr. Ed Catmull from the New York Institute of Technology.  NYIT had worked on experimental computer graphics and Dr. Catmull brought much of this knowledge to the Graphics Group, concentrating in particular on software which made it easier for non-experts to create computer animation.  Two early notable film appearances occurred in Star Trek II: The Wrath of Khan (1982) and Young Sherlock Holmes (1985).

Steve Jobs had left Apple Computers in 198 and decided to invest some of his vast wealth in film production, purchasing the Graphics Group from george Lucas for $5 million and investing another $5 million.  Jobs himself headed the new company, which retained the services of Dr. Catmull.

It was still many years before Pixar would begin to produce the animated films for which they are now best known. Pixar’s main product during this period was still the Pixar Image Computer, sold mainly to medical companies and government agencies and used for more sophisticated CAT scan technology.  It never sold particularly well but was used in the early years by Disney in an effort to automate aspects of the hand-drawn animation process.

This lack of revenue led to the efforts of John Lasseter, an employee working in animation, to demonstrate the device as a tool for animation.  It was well received at SIGGRAPH, the huge computer graphics convention and Pixar was just abot to turn the corner into a fully-fledged animation company.